Still Life With Red-i-Racer

Hash Animation:Master, 1999


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This is a test I did in Animation:Master 7.1b14 to play around with decals (texture maps), transparency, and refraction.

  • The glass uses a gradient material. The second attribute of the gradient has 100% reflectivity, and the edge threshold of the gradient is set at 40%. The gradient was set to occur at y1000cm-y1001cm, so that only the edge threshold would affect the object. This was an attempt to get the sort of reflections that one sees on the sides of glass objects as they curve away from you, and I think it worked.

  • The water glass on the left has a pentagonal base that gradually becomes round as it sweeps up to the lip. A modified version of this model appears as the vase in a wedding invitation that I did for some friends.

  • The eraser has a decal with the brand name on it, as well as a couple of smudge maps that I made for it to simulate the dirty look of a used eraser.

  • GUMCO and Red-i-Racer are inventions of mine (as far as I am aware, anyway).

  • The eraser has a bent paperclip stuck into it.

  • The base plane has a procedural burl woodgrain pattern.

Below are the eraser's decal and smudge maps. The actual files are all black, with alpha channels whose light areas indicate the parts of the black image that are to appear on the object. For this page I've taken the alpha channels and inverted them, since I think it'll make them easier to interpret.


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I also have a couple of earlier renderings. The first image below was done as a progressive quick-render, and has no anti-aliasing. The second image was a regular quick-render, and looks much better due to the anti-aliasing.

The glass material in the second image uses the gradient material, while the first image does not.


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Last update: October 08, 2004